Mono path[0] = 'C:/Users/Dave/Desktop/Unity files/Final Builds/ArmyAirCorpsTest_Data/Managed'
Mono path[1] = 'C:/Users/Dave/Desktop/Unity files/Final Builds/ArmyAirCorpsTest_Data/Mono'
Mono config path = 'C:/Users/Dave/Desktop/Unity files/Final Builds/ArmyAirCorpsTest_Data/Mono/etc'
PlayerConnection initialized from C:/Users/Dave/Desktop/Unity files/Final Builds/ArmyAirCorpsTest_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55463
Multi-casting "[IP] 107.188.160.1 [Port] 55463 [Flags] 2 [Guid] 2035428785 [EditorId] 4039239788 [Version] 1048832 [Id] WindowsPlayer(Alissa) [Debug] 0" to [225.0.0.222:54997]...
PlayerConnection already initialized - listening to [107.188.160.1:55463]
Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 5450 (ID=0x68e4)
    Vendor:   ATI
    VRAM:     1013 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Dave\Desktop\Unity files\Final Builds\ArmyAirCorpsTest_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Dave\Desktop\Unity files\Final Builds\ArmyAirCorpsTest_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Dave\Desktop\Unity files\Final Builds\ArmyAirCorpsTest_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Dave\Desktop\Unity files\Final Builds\ArmyAirCorpsTest_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Dave\Desktop\Unity files\Final Builds\ArmyAirCorpsTest_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Dave\Desktop\Unity files\Final Builds\ArmyAirCorpsTest_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Dave\Desktop\Unity files\Final Builds\ArmyAirCorpsTest_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Dave\Desktop\Unity files\Final Builds\ArmyAirCorpsTest_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Dave\Desktop\Unity files\Final Builds\ArmyAirCorpsTest_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Dave\Desktop\Unity files\Final Builds\ArmyAirCorpsTest_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.081 seconds
Platform assembly: C:\Users\Dave\Desktop\Unity files\Final Builds\ArmyAirCorpsTest_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Dave\Desktop\Unity files\Final Builds\ArmyAirCorpsTest_Data\Managed\System.dll (this message is harmless)
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.866154 ms
Loading level: 1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LevelManager:Loadlevel(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:23)
LevelManager:LoadGame(Boolean) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:46)
UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175)
UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:293)
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53)
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35)
UnityEngine.UI.Button:OnSubmit(BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:49)
UnityEngine.EventSystems.ExecuteEvents:Execute(ISubmitHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:129)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
UnityEngine.EventSystems.StandaloneInputModule:SendSubmitEventToSelectedObject() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:334)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:185)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/LevelManager.cs Line: 23)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.265010 ms
System memory in use before: 44.2 MB.
System memory in use after: 44.2 MB.

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 338.
Total: 0.378077 ms (FindLiveObjects: 0.050384 ms CreateObjectMapping: 0.023461 ms MarkObjects: 0.277692 ms  DeleteObjects: 0.022307 ms)

Current Mission: #1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LevelManager:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:15)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/LevelManager.cs Line: 15)

Setting up 1 worker threads for Enlighten.
  Thread -> id: b74 -> priority: 1 
Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

One got away
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Shredder:OnTriggerExit(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\Shredder.cs:14)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/Shredder.cs Line: 14)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player 1 destroyed by Enemy Bullet(Clone) (UnityEngine.SphereCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerController:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\PlayerController.cs:97)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/PlayerController.cs Line: 97)

EnemyFire destroyed Player1 (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 24)

Load level requested: Start
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LevelManager:Loadlevel(String) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:28)
CameraDolley:Update() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\CameraDolley.cs:26)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/LevelManager.cs Line: 28)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.868849 ms
NullReferenceException: Object reference not set to an instance of an object
  at MusicPlayer.OnLevelWasLoaded (Int32 level) [0x00006] in C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\MusicPlayer.cs:29 
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/MusicPlayer.cs Line: 29)

System memory in use before: 44.5 MB.
System memory in use after: 44.2 MB.

Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 246.
Total: 0.650769 ms (FindLiveObjects: 0.035000 ms CreateObjectMapping: 0.020384 ms MarkObjects: 0.271154 ms  DeleteObjects: 0.322308 ms)

Loading level: 1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LevelManager:Loadlevel(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:23)
LevelManager:LoadGame(Boolean) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:46)
UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175)
UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:293)
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53)
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35)
UnityEngine.UI.Button:OnSubmit(BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:49)
UnityEngine.EventSystems.ExecuteEvents:Execute(ISubmitHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:129)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
UnityEngine.EventSystems.StandaloneInputModule:SendSubmitEventToSelectedObject() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:334)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:185)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/LevelManager.cs Line: 23)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.740385 ms
System memory in use before: 44.5 MB.
System memory in use after: 44.5 MB.

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 351.
Total: 0.317308 ms (FindLiveObjects: 0.033846 ms CreateObjectMapping: 0.020769 ms MarkObjects: 0.241923 ms  DeleteObjects: 0.018846 ms)

Current Mission: #1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LevelManager:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:15)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/LevelManager.cs Line: 15)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player 1 destroyed by Enemy Bullet(Clone) (UnityEngine.SphereCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerController:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\PlayerController.cs:97)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/PlayerController.cs Line: 97)

EnemyFire destroyed Player1 (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 24)

Load level requested: Start
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LevelManager:Loadlevel(String) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:28)
CameraDolley:Update() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\CameraDolley.cs:26)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/LevelManager.cs Line: 28)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.799616 ms
NullReferenceException: Object reference not set to an instance of an object
  at MusicPlayer.OnLevelWasLoaded (Int32 level) [0x00006] in C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\MusicPlayer.cs:29 
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/MusicPlayer.cs Line: 29)

System memory in use before: 44.5 MB.
System memory in use after: 44.3 MB.

Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 257.
Total: 0.641923 ms (FindLiveObjects: 0.030000 ms CreateObjectMapping: 0.020384 ms MarkObjects: 0.270769 ms  DeleteObjects: 0.319615 ms)

Loading level: 1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LevelManager:Loadlevel(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:23)
LevelManager:LoadGame(Boolean) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:46)
UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175)
UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:293)
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53)
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35)
UnityEngine.UI.Button:OnSubmit(BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:49)
UnityEngine.EventSystems.ExecuteEvents:Execute(ISubmitHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:129)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
UnityEngine.EventSystems.StandaloneInputModule:SendSubmitEventToSelectedObject() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:334)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:185)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/LevelManager.cs Line: 23)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.730000 ms
System memory in use before: 44.5 MB.
System memory in use after: 44.5 MB.

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 351.
Total: 0.328461 ms (FindLiveObjects: 0.036153 ms CreateObjectMapping: 0.020384 ms MarkObjects: 0.251538 ms  DeleteObjects: 0.018461 ms)

Current Mission: #1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LevelManager:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:15)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/LevelManager.cs Line: 15)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

One got away
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Shredder:OnTriggerExit(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\Shredder.cs:14)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/Shredder.cs Line: 14)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

big plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot big plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player 1 destroyed by Enemy Bullet(Clone) (UnityEngine.SphereCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerController:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\PlayerController.cs:97)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/PlayerController.cs Line: 97)

EnemyFire destroyed Player1 (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 24)

Load level requested: Start
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LevelManager:Loadlevel(String) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:28)
CameraDolley:Update() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\CameraDolley.cs:26)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/LevelManager.cs Line: 28)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.785385 ms
NullReferenceException: Object reference not set to an instance of an object
  at MusicPlayer.OnLevelWasLoaded (Int32 level) [0x00006] in C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\MusicPlayer.cs:29 
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/MusicPlayer.cs Line: 29)

System memory in use before: 44.5 MB.
System memory in use after: 44.3 MB.

Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 257.
Total: 0.690385 ms (FindLiveObjects: 0.040384 ms CreateObjectMapping: 0.020384 ms MarkObjects: 0.292692 ms  DeleteObjects: 0.335769 ms)

Loading level: 1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LevelManager:Loadlevel(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:23)
LevelManager:LoadGame(Boolean) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:46)
UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175)
UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:293)
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53)
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35)
UnityEngine.UI.Button:OnSubmit(BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:49)
UnityEngine.EventSystems.ExecuteEvents:Execute(ISubmitHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:129)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
UnityEngine.EventSystems.StandaloneInputModule:SendSubmitEventToSelectedObject() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:334)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:185)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/LevelManager.cs Line: 23)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.657308 ms
System memory in use before: 44.5 MB.
System memory in use after: 44.5 MB.

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 351.
Total: 0.349231 ms (FindLiveObjects: 0.044615 ms CreateObjectMapping: 0.021153 ms MarkObjects: 0.261154 ms  DeleteObjects: 0.020000 ms)

Current Mission: #1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LevelManager:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:15)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/LevelManager.cs Line: 15)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player 1 destroyed by Enemy Bullet(Clone) (UnityEngine.SphereCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerController:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\PlayerController.cs:97)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/PlayerController.cs Line: 97)

EnemyFire destroyed Player1 (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 24)

Load level requested: Start
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LevelManager:Loadlevel(String) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:28)
CameraDolley:Update() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\CameraDolley.cs:26)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/LevelManager.cs Line: 28)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.844231 ms
NullReferenceException: Object reference not set to an instance of an object
  at MusicPlayer.OnLevelWasLoaded (Int32 level) [0x00006] in C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\MusicPlayer.cs:29 
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/MusicPlayer.cs Line: 29)

System memory in use before: 44.5 MB.
System memory in use after: 44.3 MB.

Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 257.
Total: 0.696539 ms (FindLiveObjects: 0.031923 ms CreateObjectMapping: 0.057307 ms MarkObjects: 0.278077 ms  DeleteObjects: 0.327692 ms)

Loading level: 1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LevelManager:Loadlevel(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:23)
LevelManager:LoadGame(Boolean) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:46)
UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175)
UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:293)
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53)
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/LevelManager.cs Line: 23)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.905770 ms
System memory in use before: 44.5 MB.
System memory in use after: 44.5 MB.

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 351.
Total: 0.339615 ms (FindLiveObjects: 0.037692 ms CreateObjectMapping: 0.020000 ms MarkObjects: 0.260384 ms  DeleteObjects: 0.019615 ms)

Current Mission: #1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LevelManager:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:15)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/LevelManager.cs Line: 15)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

small plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot small plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

Player1 (UnityEngine.GameObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:Start() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:32)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 32)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

med plane(Clone) (UnityEngine.GameObject) took a hit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
testshotdown:TakeAHit(Int32) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\testshotdown.cs:53)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/testshotdown.cs Line: 53)

Player shot med plane(Clone) (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FriendlyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\FriendlyFire.cs:25)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/FriendlyFire.cs Line: 25)

Player 1 destroyed by Enemy Bullet(Clone) (UnityEngine.SphereCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerController:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\PlayerController.cs:97)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/PlayerController.cs Line: 97)

EnemyFire destroyed Player1 (UnityEngine.MeshCollider)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyFire:OnTriggerEnter(Collider) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\EnemyFire.cs:24)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/EnemyFire.cs Line: 24)

Load level requested: Start
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LevelManager:Loadlevel(String) (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:28)
CameraDolley:Update() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\CameraDolley.cs:26)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/LevelManager.cs Line: 28)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.953462 ms
NullReferenceException: Object reference not set to an instance of an object
  at MusicPlayer.OnLevelWasLoaded (Int32 level) [0x00006] in C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\MusicPlayer.cs:29 
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/MusicPlayer.cs Line: 29)

System memory in use before: 44.5 MB.
System memory in use after: 44.3 MB.

Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 257.
Total: 0.634231 ms (FindLiveObjects: 0.025000 ms CreateObjectMapping: 0.020384 ms MarkObjects: 0.265384 ms  DeleteObjects: 0.322308 ms)

Do you really want to quit, coward?
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LevelManager:QuitRequest() (at C:\Users\Dave\Desktop\Unity files\ArmyAirCorps\Assets\Scripts\LevelManager.cs:32)
UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:144)
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53)
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
 
(Filename: C:/Users/Dave/Desktop/Unity files/ArmyAirCorps/Assets/Scripts/LevelManager.cs Line: 32)

