﻿using UnityEngine;
using System.Collections;

public class Present : MonoBehaviour {

	private Animator animator;
	private MannaCount mannaCount;

	// Use this for initialization
	void Start () {
		animator = GetComponent<Animator> ();
		mannaCount = GameObject.FindObjectOfType<MannaCount> ();
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	void OnMouseDown(){
		if (animator.GetCurrentAnimatorStateInfo(0).IsTag("collectable")){
			mannaCount.AddStars (20);
			animator.SetTrigger ("star collected");
		}
	}
}
