﻿using UnityEngine;
using System.Collections;

public class LoseCollider : MonoBehaviour {

	private LevelManager levelManager;
	// Use this for initialization
	void Start () {
		levelManager = GameObject.FindObjectOfType<LevelManager> ();
	}
	
	void OnTriggerEnter2D (Collider2D firstgoon){
		GameObject victor = firstgoon.gameObject;
		//Check if this is an snow goon crossing your line
		if (victor.GetComponent<Attacker> ()) {
			//if so, begin losing sequence
			levelManager.Loadlevel("03b Lose");
		}
	}
}
