﻿using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class Merch : MonoBehaviour {

	public GameObject defenderPrefab;
	public static GameObject selectedDefender;

	private Merch[] salesBar;

	// Use this for initialization
	void Start () {
		salesBar = GameObject.FindObjectsOfType<Merch>();
		if (salesBar==null) {
			Debug.LogWarning ("did not find objects with 'Merch' script");
		}
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	void OnMouseDown (){
		foreach (Merch thisbutton in salesBar) {
			thisbutton.GetComponent<SpriteRenderer>().color = Color.black;
		}
		selectedDefender = defenderPrefab;
		GetComponent<SpriteRenderer> ().color = Color.white;
	}
}
