﻿using UnityEngine;
using System.Collections;

public class FallingStar : MonoBehaviour {

	private float speed= 1f;
	private MannaCount mannaCount;

	void Start (){
		mannaCount = GameObject.FindObjectOfType<MannaCount> ();
	}
	void Update () {
		transform.Translate (Vector3.down * speed * Time.deltaTime);
	}

	void OnMouseDown() {
		mannaCount.AddStars (20);
		Destroy (gameObject);
	}

	void AddStars(int amount){
		print (amount);
	}
}
